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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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OpenGL
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s.c
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C/C++ Source or Header
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1996-11-11
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4KB
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144 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/gl.h>
float s_data[][2] = {
{0.860393, 5.283798},
{0.529473, 3.550052},
{0.992761, 4.491228},
{0.910031, 3.368421},
{1.240951, 3.830753},
{1.456050, 3.104231},
{1.935884, 3.517028},
{2.002068, 2.988648},
{2.763185, 3.533540},
{3.061013, 3.120743},
{3.391934, 3.748194},
{4.053774, 3.632611},
{3.822130, 4.540764},
{4.550155, 4.590299},
{3.656670, 5.465428},
{4.517063, 5.713106},
{3.276112, 5.894737},
{3.921407, 6.538700},
{2.299896, 6.736842},
{3.044467, 7.430341},
{1.886246, 7.496388},
{2.581179, 8.222910},
{1.902792, 8.751290},
{2.680455, 8.883385},
{2.283350, 9.312694},
{3.358842, 9.609907},
{3.507756, 9.907121},
{4.285419, 9.758514},
{5.112720, 9.973168},
{4.748707, 9.593395},
};
void draw_s(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(s_data[0]);
glVertex2fv(s_data[1]);
glVertex2fv(s_data[2]);
glVertex2fv(s_data[3]);
glVertex2fv(s_data[4]);
glVertex2fv(s_data[5]);
glVertex2fv(s_data[6]);
glVertex2fv(s_data[7]);
glVertex2fv(s_data[8]);
glVertex2fv(s_data[9]);
glVertex2fv(s_data[10]);
glVertex2fv(s_data[11]);
glVertex2fv(s_data[12]);
glVertex2fv(s_data[13]);
glVertex2fv(s_data[14]);
glVertex2fv(s_data[15]);
glVertex2fv(s_data[16]);
glVertex2fv(s_data[17]);
glVertex2fv(s_data[18]);
glVertex2fv(s_data[19]);
glVertex2fv(s_data[20]);
glVertex2fv(s_data[21]);
glVertex2fv(s_data[22]);
glVertex2fv(s_data[23]);
glVertex2fv(s_data[24]);
glVertex2fv(s_data[25]);
glVertex2fv(s_data[26]);
glVertex2fv(s_data[27]);
glVertex2fv(s_data[28]);
glVertex2fv(s_data[29]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(s_data[0]);
glVertex2fv(s_data[2]);
glVertex2fv(s_data[4]);
glVertex2fv(s_data[6]);
glVertex2fv(s_data[8]);
glVertex2fv(s_data[10]);
glVertex2fv(s_data[12]);
glVertex2fv(s_data[14]);
glVertex2fv(s_data[16]);
glVertex2fv(s_data[18]);
glVertex2fv(s_data[20]);
glVertex2fv(s_data[22]);
glVertex2fv(s_data[24]);
glVertex2fv(s_data[26]);
glVertex2fv(s_data[28]);
glVertex2fv(s_data[29]);
glVertex2fv(s_data[27]);
glVertex2fv(s_data[25]);
glVertex2fv(s_data[23]);
glVertex2fv(s_data[21]);
glVertex2fv(s_data[19]);
glVertex2fv(s_data[17]);
glVertex2fv(s_data[15]);
glVertex2fv(s_data[13]);
glVertex2fv(s_data[11]);
glVertex2fv(s_data[9]);
glVertex2fv(s_data[7]);
glVertex2fv(s_data[5]);
glVertex2fv(s_data[3]);
glVertex2fv(s_data[1]);
glEnd();
}